Thursday, 21 May 2015
Folly - Primitives
To try and work out how to design it as a single mesh, I created the shape of the final mesh out of primitives, this helped me greatly as I could then see out it could be created and how the final design looked in 3D. This also helped me try out some different variations that improved upon the design quickly whilst I was creating the final mesh.
Folly - Form and Design
Now that I have an idea of the style and design of the folly, I needed to work out the shape of the folly to get a better idea of it's form as it would rotate in the turntable. Using silhouettes to help create the outline of the folly that would look best. And from my chosen silhouette I came up with a design using my research.
Folly - Research
To get an idea of what my folly will look like I looked at existing follies around the world. Some follies were constructed with the idea of a smaller scale imitation of a much larger structure and so I looked at some different styles for my folly. In the end I chose to an Italian renaissance style as the red tiles with the yellowish bricks created a very distinct and beautiful design that would best represent the idea of a folly as a extravagant piece of architecture.
Contextual Studies - Butt the Hoopoe and Mudra the Shadow Warrior
For our characters, we chose to do Butt the Hoopoe and Mudra the Shadow Warrior for our designs. In the book Butt and Mudra both understand the ideas of free speech and of light and dark as represented in the book. We then looked at how this could represented as game mechanics, and one idea we both liked was that Butt the Hoopoe acts as a light source for Mudra, which is represented in the book as Butt is from the land of light and Mudra is from the land of dark, but Mudra then helps Butt and Haroun during their travel through the dark lands.
Contextual Studies - Propp's Structural Anaysis
Propp's structural analysis of Haroun and the Sea of
Stories
In
the book, "Haroun and the Sea of Stories" the progression
of the story and the roles of the characters can be linked to
Vladimir Propp's structural analysis of folklore. For example the
beginning of the story starts with the mother of the hero (Haroun)
leaving because of the father. This follows the 1st
function Absentation where the division of the cohesive family helps
create initial tension in the story. While some of these functions do
relate to the story, the progression of the story does not follow
them strictly. The characters on the other hand can be likens to
Proop's character functions, such as the father both dispatcher and
the donor. And the Hoopie bird and even the magical wrench acting as
helpers on the hero's quest.
Using Propp's structuralist
'spheres of action' theory we can use them to help refine and also
redefine our own characters in relation to the game and story. With
the emphasis of the characters purpose to the story, over their
purpose to aesthetics, we can help create characters that are both
meaningful and have the meaning help drive their appearance. These
also help with how these characters interact with the game world. For
these sphere's help broadly define how these characters will interact
with the story, we can then clearly see and control how our
characters will interact with the game, this helps create less
confusion over their design and purpose in relation to both the game
and the story if present.
Contextual Studies - Character Design
Character Design
For
the development of characters in video games, the most significant
element we can use can be taken from classical art and that is the
use of dynamic composition, which is composed of 4 elements:
character shape, character animation, environment shapes and pathways.
There can be a lot learned from classical art, and how it uses
composition to help shape the narratives of painting, these concepts
can be applied visually to games to improve it's design and emotion
involvement. Shapes are important for use as we psychologically interpret them from our first understanding of the world. These forms
can be found in certain archetypes of characters that allow us to
quickly emotionally identify them.
To
create a realistic and emotionally richer narrative, the use dynamic
composition can be applied to other areas of games, such as the camera
movement but also in the levels design and how the player advances
through it. It's with the contrast between the shape of the player
and the shape of the environment do the player gain a basic
understanding of the narrative of the game. The animation of the
character also helps this; character expressing it's thoughts and
motivations instantly appear more lifelike. It's stance and posture
can tell the player a lot about it's emotional state. This is helped
by players can have strong emotional empathy for their on-screen
avatars, which allows game designers to bring more emotional subtlety
to the video game experience through the use of dynamic character
shapes.
Contextual Studies - Haroun Analysis
Haroun
and the Sea of Stories: Analysis
In
Salman Rushdie's book; “Haroun
and the Sea of Stories”,
a storyteller and his son are travelling to the Sea of Stories to
help claim his fathers imagination but end up in a conflict between
the nations of Chup and Gup. Which the former were poisoning the
Ocean, trying to silence the stories. The protagonists help defeat
Chup and wish to reunite their family. The important themes that are
present in the novel is the importance of story to both books and in
culture, as the land has become tainted with sadness that come from
modernisation and the loss of tradition. The balance of stories and
silence is also commented upon, drawing from real social and
political issues faced. The author comments on this with roles of
freedom of speech and censorship that are represented by both
nations, as a balance is needed for one without the other can be
dangerous.
“What's
the use of stories that aren't even true?”,
asks the main character that shows the core theme of this novel, the
importance of story. The characters exist in a land that is full of
sadness and what little stories that exist and warped and twisted to
meet the wants of politicians. Haroun's journey through the book is
about finding the answer to this question. In the end of his journey,
he finds out the truth of the importance of stories and that they
give meaning to both the book but also to culture and tradition.
The
conflict between freedom of speech and censorship is at the heart of
the war between the Lands of Gup and Chup. This is an allegory about
the current issues that are faced in the real world, Especially to
the rise of autocratic governments in the Middle East and Asia and
the effects that this has on traditions of the people. “But
but but what is the point of giving persons Freedom of Speech,'
declaimed Butt the Hoopoe, 'if you then say they must not utilize
same? And is not the Power of Speech the greatest Power of all? Then
surely it must be exercised to the full?”.
In this quote, the army of Gup borders on mutiny by questioning
authority, that total free speech can still be dangerous and that a
balance must be found. In the end, the freedom that Gup has proves to
be the key to their victory over the Chupwala army.
The
Chupwalas...turned out to be a disunited rabble. Just as Mudra the
Shadow Warrior had predicted, many of them actually had to fight
their own, treacherous shadows! And as for the rest, well, their vows
of silence and their habits of secrecy had made them suspicious and
distrustful of one another...The upshot was that the Chupwalas did
not stand shoulder to shoulder, but betrayed one another, stabbed one
another in the back, mutinied, hid deserted....”.
The point that the author makes through this quote is that a
political society of censorship and authoritarian control can never
stand when truly challenged. Because the people of Chup had been
silenced by Khattam-Shud and because they had to abandon the
narrative of their past and present, they proved to be no match for
the free and talkative Guppees. The Chupwalas are meant to symbolize
the destruction authoritarian regimes that try to silence the
traditions and free will of the people. The author criticizes this as
being nothing more than a shadow that will turn against it's owner
during difficult times.
Building Studies - Models
For most of my models, because I was only working with a small section of a building, I worked from a plane. To create the different parts of the Guildhall, I had to often work from other planes then delete the faces of the original and merge them together. I used this for the windows for example, this helped create the shapes needed.
Building Studies - Designs
Using my research I then worked on some designs for the guildhall, because it's has quite a complicated design I needed to break it down into it's individual parts and look at it's shape and design. This will help me to re-create these in Maya as I would then have an idea about how to design them.
Building Studies - Research
For my four building studies, I looked at the local architecture around Norwich for interesting designs of different time periods. These buildings stood out as having interesting designs for creating models from:
Guildhall – Medieval
Royal Arcade – Victorian
Lloyds Bank – Georgian
Westlegate Building – Modern
I then created 2 moodboards of the more complex designs to help get a better idea of the shapes and designs that go into the building.
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